

It’s a shortcoming of both Bloodhunt and now Hell. However, when you put a variety of weapons into a game, they all need to feel satisfying to use and be somewhat pliable. Like Naraka, it boasted a unique setting and concept, had some cool ideas for character abilities and mechanics, and added movement and verticality that other BRs can’t. Boy, did that game look like it would hit the spot. It’s exactly the same feeling with another immersive experience in the recently launched battle royale genre: Vampire: The Masquerade Bloodhunt. I could risk it, or I could go back to a more comfortable pick like Apex Legends or Warzone. But with some clunky interfaces and a bit hit-and-miss for console players, I’m currently on the fence as to whether I want to sink more time into it.
#BLOODHUNT CONSOLE PC#
It’s really because it’s so close to being Excellent, Naraka is a breath of fresh air, and its success on PC is a testament to that. It’s not because the game is bad – it’s far from that. The first few bot-filled games are, of course, incredibly good fun (and a real ego boost) when you jump into hell, but as the games pile up and the number of real opponents increases increased, I felt an all too familiar air of despair. So now that this competitive console gamer has played nearly a dozen games of Hell, how does that promise come true?

#BLOODHUNT CONSOLE SERIES#
After participating in a hands-off demo before it hit the subscription service, I got to try out this unique battle royale with a controller on the Series S and see if Apex Legends or other battle royales players are on board. The Green team has been tempted to make its console debut on S and Game Pass.

As a console scrub, I hated having my mouse and keyboard destroyed by superiors, but I saw some real promise that I believed would translate well to consoles.įast forward a few years and Naraka Bladepoint to Xbox Series X by Microsoft. I first played Hell’s Bladepoint just over a year ago when it came out of Early Access and launched on PC.
